This article is Part 2 of the series Sketchflow from a developer point of view:
- SketchFlow from a developer point of view - Part I - Basics
- SketchFlow from a developer point of view - Part II - Dev Stuff
More Sketchflow questions, scenarios and advanced Sketchflow issues will be covered by Braulio Diez in his upcoming webinar: Sketchflow in Real Scenarios.
Intro
In the first part of this article we learnt why was so important to add to our lifecycle a quick and dirty prototyping stage, and learnt as well how to perform that basic sketch prototyping using Sketchflow.
So far so good… till now the sensation you can have can be something like: Ok, Sketchflow is just another prototyping tool… in this second part of the series we are going to check what makes Sketchflow an advanced prototyping tool: sketching some static images or canned / styled controls with some basic navigation is not bad but not good enough !! We need to validate with the client animations, gestures, behaviors….