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  • 0 comments  /  posted by  Anton Polimenov  on  Sep 01, 2010 (1 day ago)

     

    This is part 7 of the Windows Phone 7 series:

    1. What is Windows Phone 7
    2. Hardware requirements for Windows Phone 7 Part 1 – Buttons, Screen, Cameras, Keyboards, Wireless, Bluetooth, CPU
    3. Hardware requirements for Windows Phone 7 Part 2 – Light Sensors, A-GPS, Approximate Sensors, Compass, Accelerometer
    4. UI Concepts of Windows Phone 7
    5. Software Distributions and Content Restrictions in Windows Phone 7
    6. Screen Considerations for Developers
    7. Windows Phone 7 Application Platform
    8. Silverlight for Windows Phone 7
    9. XNA for Windows Phone 7
    10. Getting Started With Windows Phone 7 Development

     

    The Windows Phone 7 Application Platform is made with the presumption to help developers to create their applications.

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  • 2 comments  /  posted by  Anton Polimenov  on  Aug 18, 2010 (2 weeks ago)

     

    This is part 6 of the Windows Phone 7 series:

    1. What is Windows Phone 7
    2. Hardware requirements for Windows Phone 7 Part 1 – Buttons, Screen, Cameras, Keyboards, Wireless, Bluetooth,  CPU
    3. Hardware requirements for Windows Phone 7 Part 2 – Light Sensors, A-GPS, Approximate Sensors, Compass, Accelerometer
    4. UI Concepts of Windows Phone 7
    5. Software Distributions and Content Restrictions in Windows Phone 7
    6. Screen Considerations for Developers
    7. Windows Phone 7 Application Platform
    8. Silverlight for Windows Phone 7
    9. XNA for Windows Phone 7
    10. Getting Started With Windows Phone 7 Development.
    Share
  • 2 comments  /  posted by  Anton Polimenov  on  Aug 03, 2010 (1 month ago)

     This is part 5 of the Windows Phone 7 series:

    1. What is Windows Phone 7
    2. Hardware requirements for Windows Phone 7 Part 1 – Buttons, Screen, Cameras, Keyboards, Wireless, Bluetooth,  CPU
    3. Hardware requirements for Windows Phone 7 Part 2 – Light Sensors, A-GPS, Approximate Sensors, Compass, Accelerometer
    4. UI Concepts of Windows Phone 7
    5. Software Distributions and Content Restrictions in Windows Phone 7
    6. Screen Considerations for Developers 
    7. Windows Phone 7 Application Platform
    8. Silverlight for Windows Phone 7
    9. XNA for Windows Phone 7
    10. Getting Started With Windows Phone 7 Development.

     

    Software Distribution in Windows Phone 7

    There will be only one way for distributing our applications and it’s called Market Place. This means that there will be no more cab files or anything else. Market Place is an application, which comes with Windows Phone 7 OS. All the applications for Windows Phone 7 will be available for purchase and download thru Market Place. There will be two methods to pay for an application – with credit card and thru your mobile operator (by adding an application fee to your monthly bill).

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  • 2 comments  /  posted by  Anton Polimenov  on  Jul 26, 2010 (1 month ago)

    This is part 4 of the Windows Phone 7 series:

    1. What is Windows Phone 7
    2. Hardware requirements for Windows Phone 7 Part 1 – Buttons, Screen, Cameras, Keyboards, Wireless, Bluetooth,  CPU
    3. Hardware requirements for Windows Phone 7 Part 2 – Light Sensors, A-GPS, Approximate Sensors, Compass, Accelerometer
    4. UI Concepts of Windows Phone 7
    5. Software Distributions and Content Restrictions in Windows Phone 7
    6. Screen Considerations for Developers 
    7. Windows Phone 7 Application Platform
    8. Silverlight for Windows Phone 7
    9. XNA for Windows Phone 7
    10. Getting Started With Windows Phone 7 Development.
    Share
  • 4 comments  /  posted by  Anton Polimenov  on  Jul 21, 2010 (1 month ago)

    This is part 3 of the Windows Phone 7 series:

    1. What is Windows Phone 7
    2. Hardware requirements for Windows Phone 7 Part 1 – Buttons, Screen, Cameras, Keyboards, Wireless, Bluetooth,  CPU
    3. Hardware requirements for Windows Phone 7 Part 2 – Light Sensors, A-GPS, Approximate Sensors, Compass, Accelerometer
    4. UI Concepts of Windows Phone 7
    5. Software Distributions and Content Restrictions in Windows Phone 7
    6. Screen Considerations for Developers 
    7. Windows Phone 7 Application Platform
    8. Silverlight for Windows Phone 7
    9. XNA for Windows Phone 7
    10. Getting Started With Windows Phone 7 Development.
    Share
  • 2 comments  /  posted by  Anton Polimenov  on  Jun 22, 2010 (2 months ago)

    Hardware requirements for Windows Phone 7 Part 1 – Buttons, Screen, Cameras, Keyboards, Wireless, Bluetooth, CPU


    This is part 2 of the Windows Phone 7 series:

    1.       What is Windows Phone 7
    2.       Hardware requirements for Windows Phone 7 Part 1 – Buttons, Screen, Cameras, Keyboards, Wireless, Bluetooth, CPU
    7.       Windows Phone 7 Application Platform
    8.       Silverlight for Windows Phone 7
    9.       XNA for Windows Phone 7
    10.   Getting Started With Windows Phone 7 Development. "Hello, World" Applications

     

    From Microsoft said that they are issuing "tough, but fair" hardware requirements to manufacturers.
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  • 14 comments  /  posted by  Anton Polimenov  on  Jun 08, 2010 (2 months ago)
    This is part 1 of the Windows Phone 7 series:

    1.       What is Windows Phone 7
    7.       Windows Phone 7 Application Platform
    8.       Silverlight for Windows Phone 7
    9.       XNA for Windows Phone 7
    10.   Getting Started With Windows Phone 7 Development. "Hello, World" Applications

     

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  • 0 comments  /  aggregated from  Steven Smith  on  Apr 28, 2008 (more than a year ago)   /   original article

    Last week I gave three presentations at the DevConnections spring show in Orlando.  I received a lot of great feedback from attendees which I definitely appreciate, especially since I was feeling a little bit bad about having run out of time in my first two talks (and overcompensating a bit on my last one, which ended a few minutes early).  I definitely try to err on the side of too much content, with the idea being that if I can't fit it all in, at least the slides and demos are there for attendees to reference, and I'm happy to answer emails with questions about any of the material.

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  • 0 comments  /  aggregated from  ScottGu's Blog  on  Apr 28, 2008 (more than a year ago)   /   original article

    Last week I presented at the ASP.NET Connections Conference in Orlando.  I gave a general session talk on Monday, and then two breakout talks later that day.  You can download my slides+samples below:

    General Session

    The slides for my keynote can be downloaded here

    In the talk I demonstrated how to debug the .NET Framework source code.  You can learn how to set this up with VS 2008 here.

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  • 0 comments  /  aggregated from  Jesse Liberty - Silverlight Geek  on  Apr 25, 2008 (more than a year ago)   /   original article

    I very much enjoyed my double presentation at the Microsoft Health and Life Sciences Conference in Atlantic City,

     

    AtlanticCity

     

    where I promised, as always, to post my slides and source code.

    During the first session we covered adding controls to a form and events and event bubbling; here is the source code.

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