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General Purpose Sprite Class

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0 comments   /   posted by Silverlight Show on Mar 11, 2010
Tags:   SilverSprite , gaming
Cameron Albert has posted some general base sprite classes which are intended to be used with the SilverSprite framework.

These classes all exist in an assembly I lovingly call the “Shady Engine” (to explain the namespaces)

The base class I used is ingeniously called Sprite. It implements an interface called ISprite. I added the interface in order to create an interface called IPlayer that the main Game class uses.


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