In this post you will learn how to use hardware acceleration and will see how it works.
Caching visual elements as bitmaps allows you to take advantage of hardware accelaration. Once an object or tree of objects has been cached as a bitmap, it no longer goes through the render phase as the application refreshes, rather, the cached bitmap is rendered. The cached bitmap swapping is able to take advantage of hardware acceleration from the user’s GPU which can yield significant performance improvements for some scenarios.