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Space Rocks, Building a Silverlight Game

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0 comments   /   posted by Silverlight Show on Mar 11, 2010
Tags:   gaming , SilverSprite
Bill Reiss has posted the first two parts of his series on building a Silverlight game called SpaceRocks. On step one he describes the game loop and step two is dedicated to Sprites.

Most games require a game loop which is simply a method that executes on a timer. This method can contain things like input handling, repositioning sprites, checking for collisions, or spawning particles. In Silverlight there are a few options for this, including using a zero duration Storyboard, a DispatcherTimer, or the CompositionTarget.Rendering event.


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