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  • 0 comments  /  posted by  Silverlight Show  on  Mar 23, 2012 (3 weeks ago)
    Read original post by András Velvárt at Dotneteers The last time we saw our drunk Vuvrian hero, he was buzzed by a couple of procedurally animated Tie Fighters, but something just wasn’t right: the animations were choppy. So, let’s turn on the GPU in the application! Clicking the Enable GPU Acceleration button changes the situation dramatically. The Redraw Regions stop the crazy flashing, indicati ...
  • Windows Phone Performance – Part 3 of Many: Tie Fighters and Drunk Spaceship Captains

    0 comments  /  posted by  Silverlight Show  on  Mar 14, 2012 (1 month ago)
    Read original post by András Velvárt at Dotneteers This is Part 3 of the translation of the performance chapter of the Windows Phone developer book I co-authored with many of my Hungarian peers. Other parts of this series can be found here. There are a number of ways to create animation on Windows Phone. Let’s start with the one that is used the less frequently – procedural animation.
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  • author  András Velvárt  /  released on  Jul 15, 2011
    Windows Phone 7 for Silverlight Developers Product Description From the author: When Microsoft announced that its new mobile platform, Windows Phone 7, would only be programmable with managed code, there was a loud applause (at least in the room I was in). Developers were keen to utilize their hard-earned knowledge of the .NET framework on the new platform and enjoy the ease of development and familiar tools and workflow on what is the mos ...
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