(X) Hide this Join a live webcast on October 14th, 10:00 am PDT: 'MEF: Overview of the Managed Extensibility Framework in Silverlight 4' by Gill Cleeren
Learn More | Sign Up | More Webinars by SilverlightShow


Skip Navigation LinksHome / Search


Results Per Page

Found 7 results for René Schulte.
Date between: <not defined> and <not defined>
Search in: News , Articles , Tips , Shows , Showcase , Books

Order by Publish Date   Ascending Title   Rating  

  • 0 comments  /  posted by  Silverlight Show  on  Oct 25, 2010 (4 days ago)
    René Schulte has released to the marketplace a photo manipulation application called "Pictures Lab".

    Source: Kodierer

    Pictures Lab is the ultimate picture effects application for Windows Phone. If you like to take photos then this app is a perfect addition to your phone’s toolset. Or like msnbc.com wrote: "The app, a Swiss Army knife of photo tweaks".

    Pictures Lab comes with more than 20 controllable and easy-to-use advanced effects like different vintage and hipster-like effects, Tilt Shift (miniature faking), Lomo, Soften, Auto Adjust, Sharpen, Comic, Bulge, B & W, Sepia and many more.

    Follow us on twitterWe tweet all news and content updates - follow us on Twitter! 

  • 0 comments  /  posted by  Silverlight Show  on  Sep 23, 2010 (1 month ago)
    In this Windows Phone post, René Schulte demonstrates how to determine the memory usage of your application.

    Source: Kodierer [Coder]

    The final Windows Phone Developer Tools have been released and the launch date is not far away. It's time to finalize the apps.

    Windows Phone has some tough hardware requirements, but it's still a mobile platform with limited resources. In this blog post I'll describe how to determine the current memory usage, what the allowed maximum is to get your app approved for the Marketplace and other constraints a developer should be aware of.

  • 0 comments  /  posted by  Silverlight Show  on  Jul 21, 2010 (3 months ago)
    In this post, René Schulte demonstrates how to load an image from the picture library with the PhotoChooserTask and how to save a picture to the library. 

    I've built a Windows Phone 7 app that uses the WriteableBitmapEx library and lets the user draw on the WriteableBitmap surface. The app supports multi touch for drawing and the radius of the pen can be changed with the Slider control. An image from the phone's picture library can be chosen with the folder icon button and the floppy disk button saves the current image to the picture library. When the third button (download icon) is clicked, all pictures from the phone's library are loaded without further user interaction. The trash button clears the draw surface. 

  • Push and Pull - Silverlight Webcam Capturing Details

    0 comments  /  posted by  Silverlight Show  on  Jun 04, 2010 (4 months ago)
    In this blog post, René Schulte demonstrates how to use the webcam, the CaptureImageAsync method and also how to implement and use the VideoSink.

    It's not a secret that one of my favorite Silverlight 4 features is the webcam support and I already played endless hours with it. There are many blog posts out there demonstrating how to use the webcam and how to take a screenshot with the CaptureImageAsync method. Only a few cover the VideoSink.

  • Filled To The Bursting Point - WriteableBitmapEx

    0 comments  /  posted by  Silverlight Show  on  Jun 03, 2010 (4 months ago)
    Take a look at the new WritableBitmapEx release from René Schulte, which includes new fill routines, transformations and more.

    We're slowly getting to the first feature complete release of the WriteableBitmapEx library. The last version ( brought the parametric curves, optimizations and other features. This new version focuses on filling routines, transformations, bug fixes and more optimizations.

    The new Fill* extension methods are equivalent to the Draw* shape functions. The FillRectangle and FillEllipse methods use specialized implementations to get the best performance. FillPolygon and the other functions use a simple scanline conversion algorithm with the even-odd-rule. The implemented algorithm supports concave and convex shapes.

  • 0 comments  /  posted by  Silverlight Show  on  May 26, 2010 (5 months ago)
    In this article, René Schulte explains how to write pixel shaders for Silverlight and WPF with HLSL, as well as how to write an extensible Silverlight application for shader demos.

    This introductory article will explain how to write pixel shaders for Silverlight and WPF, what tools should be used, and how to work with the tools. Furthermore, it will show how to build an extensible Silverlight shader application.

  • 0 comments  /  posted by  Silverlight Show  on  Mar 26, 2010 (7 months ago)
    The first Coding4Fun article of René Schulte has been published. The article demonstrates how to implement a simple facial recognition system using Silverlight 4’s new webcam feature.Image

    This article will describe the simple facial recognition method that searches for a certain sized skin color region in a webcam snapshot. This technique is not as perfect as a professional computer vision library like OpenCV and the Haar-like features they use, but it runs in real time and works for most webcam scenarios.