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  • 0 comments  /  posted by  Silverlight Show  on  Jul 06, 2009 (11 months ago)
    If you have experienced a problem with RenderTargeBitmap and it gave you an empty image or did not render your visual, then you must consider reading this blog post of Jaime Rodriguez.

    The problem is that renderTargetBitmap is working at the Visual layer to render the visual and to do the rendering, it looks at the local properties of the visual (as expected).
    Layout happens at a different (higher) layer in the platform but often ‘parents’ to your visual will apply offsets or transforms to your visual to position it, since the parent is setting these properties on your actual visual, these properties will be picked up by RenderTargetBitmap logic.

  • 5 comments  /  posted by  Gozzo Smith  on  Jan 29, 2009 (more than a year ago)

    Note: This article is submitted by Gozzo Smith for Silverlight: Write and Win contest.Thanks a lot, Gozzo! Hello All, Please drop a comment if you like it.

    1. Introduction

    Animations allow you to create truly dynamic user interface. They are a core part of the Silverlight/WPF model. The most natural way to create them is to create them declaratively (in the XAML), configure them, and put them into action without writing a single line of C# code or using timers. At first glance, I thought that the property-focused nature of Silverlight animations seems terrible limiting. However, in the process of work I found out that it’s surprisingly capable.

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