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  • 0 comments  /  posted by  Silverlight Show  on  Aug 12, 2009 (10 months ago)
    Adam Kinney announces that AGI has put together 4 starter kits for you to enjoy. 

    The Starter Kits cover SketchFlow, Game Programming, SuperPreview and Silverlight Support in Expression Web. Each Kit includes a guide, assets and tutorial videos.

  • author  Michael Snow  /  released on  Jun 24, 2009
    Game Programming with Silverlight

    Product Description

    Learn to program fun and challenging games using Silverlight, a rich, web-based application that is ideal for rapid, casual game development. Game Programming with Silverlight shows anyone interested in game design and development how to build web-based games using any of the major operating systems and browsers. This comprehensive guide walks readers through every feature of Silverlight used in game creation. You’ll get an introduction to Silverlight 3 and all of its cool features. After you’re comfortable with the application you’ll learn how to create your game world, add objects and animate them, incorporate sound and music, network your game and make it multiplayer, and more! Each chapter covers a wide range of topics that you can leverage to build just about any type of game using Silverlight.

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  • 1 comments  /  posted by  Silverlight Show  on  Mar 10, 2009 (more than a year ago)

    Mike Snow hints a little of the content of his future book called “Silverlight Game Programming”.

    Based on Silverlight 3, this book walks you through how to create a multi-player online RPG in Silverlight. Included is a Map Editor written in Silverlight that allows you to create maps for your game.

  • 3 comments  /  posted by  Silverlight Show  on  Jan 27, 2009 (more than a year ago)

    Here is another of Mike Snow’s tips of the day. Mike will explain you how to handle image AG_E_NETWORK_ERROR errors.

    If you have ever worked with images while developing and running Silverlight app you have more than likely come across the AG_E_NETWORK_ERROR  exception. This exception is thrown if an image was not able to load for whatever reason (I.e. it couldn’t be found, corrupt, etc.). In order to prevent your users from seeing this error it’s important to monitor for the ImageFailed event for each image your try to load.

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